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- %
- #EF
- #T15,1,Chapter 1 Some Things To Consider Pg. 1
- #HS,1,4,80,25,11,1
- #C4,R5
- ~Y~I
- ~W~IMilieu~Y~I
-
- Before any programming can be done, in fact before our game software can
- even be designed, we need to come up with a |setting| for the game and an
- idea of how we want it to look. Is it going to be set in a particular time
- or place? Is it going to be a simulation of a pinball machine? Or will it
- create an experience that is impossible to have in reality (whatever
- reality is)?
-
- #WN
- #C4,R15
- The point is to create a new world, or at least create a new experience in
- an old world. Your world will have to be interesting, exciting, and
- challenging to users of the game or your program won't sell.
-
- #WN
- In picking a milieu, there are certain things that should be avoided,
- primarily because they have been done and done well. There are a |jillion|
- shoot-em-up's set in space. As a matter of fact, we'll put one together
- during the course of this book. It's called ~M~ISpace Attackers~Y~I.
-
- #WN
- #BO,4,10,76,17,7,1,0,6,15,4
- The reason I chose to do this is that these types of games are very
- representative of arcade-style games in general. Also, the code
- developed for Space Attackers is very reusable in other types of
- games. However, I'd never try to write a space shoot-em-up like
- Space Attackers and then try to market it. There are just too many
- of them out there.
-
-
- #WN
- %
- #EF
- #T15,1,Chapter 1 Some Things To Consider Pg. 2
- #HS,1,4,80,25,11,1
- #C4,R5
- ~Y~I
-
- So pick a setting that's ~G~Iunusual~Y~I. Stay away from things that have been
- done to ~Zdeath~Y~I. This isn't actually as hard as it may seem. My students in
- an advanced C programming class that I teach do games for their class
- projects. Writing a game is a wonderful workout in C. The point is that
- they never cease to amaze me with the originality of the ideas that they
- come up with.
-
- #WN
- #BO,4,10,76,18,7,1,0,7,15,4
- Often people are quite glad to share their ideas with those in the
- class that are unable to come up with one of their own. So if
- you're having trouble thinking up a milieu, ask your friends, spouse,
- significant other, co-workers, etc. If you have kids in your house
- between the ages of twelve and eighteen, definitely ask them. They're
- experts at that sort of thing. Most of them haven't become jaded
- enough to lose their spontaneity and creativity yet.
-
- #C4,R14
- If you're stuck for ideas, try drawing on the ~W~Ireligion~Y~I, ~R~Ifolklore~Y~I,
- or ~G~Imythology~Y~I of other cultures, ~M~Iparticularly non-Western cultures~Y~I. For
- instance, I've seen arcade games in which the ninja character hacks his way
- through old Japan. That's ok I suppose, but what about having him battle
- the monsters and demons of Japanese folklore instead? The point of the game
- could be to battle the fiends of the Netherworld in an effort to reach the
- Western Paradise, the Buddhist conception of heaven.
-
- #WP
- %
- #EF
- #T15,1,Chapter 1 Some Things To Consider Pg. 3
- #HS,1,4,80,25,11,1
- #C4,R5
- ~Y~I
- I'd love to see a game in which the hero is a ~W~I~FNative American~Y~I interacting
- (not necessarily fighting with) the supernatural powers of his belief
- system. A game set in Latin America, with a gaucho as a hero, would also be
- a rather refreshing change. Even just setting a game underwater could make
- it something unique.
-
- #WP
- %
- #EF
- #T15,1,Chapter 1 Some Things To Consider Pg. 4
- #HS,1,4,80,25,11,1
- #C4,R5
- ~Y~I
- In order to sell, a game must be and/or
- #QQ,F,37,6,3,interesting
- #QQ,F,56,6,3,exciting
-
- #WN
- #QQ,B,1
- A game's milieu (setting) should be _______.
- It should be unusual.
- unique,unusual
-
- #WN
- #EF
- #C4,R5
- ~W~I
- Which of the following are good sources of ideas for games?
- ~Y~I
- #QM,A,0,6
- Friends and family.
- Teenagers.
- Mythology, folklore, and religion.
- Other cultures
- All of the above.
- None of the above.
- @1
- #EF
- #C10,R10
- Yes that's one source of ideas, but there are more. Try again.
- #WN
- #QM,L,0
- @2
- #EF
- #C5,R10
- Teenagers tend to have more ideas for games than you could ever even
- hope to program up. But there are other sources. Try again.
- #WN
- #QM,L,0
- @3
- #EF
- #C5,R10
- Mythology, folklore, and religion are largely untapped sources of ideas
- for games. Your games could really stand out from the crowd by drawing
- on these. However, there are other sources. Try again.
- #WN
- #QM,L,0
- @4
- #EF
- #C15,R10
- Other cultures are a great source of ideas for games,
- but there are more. Try again.
- #WN
- #QM,L,0
- @5
- #EF
- #AB,1,10,1
- YES!
-
- #C15,R20
- ~W~I~FThat's right.~Y~I All of these are good sources of ideas.
- #NE
- #WN
- #QM,C,0
- @6
- #EF
- #C32,R10
- Nope. Try again.
- #WN
- #QM,L,0
- @C0
- #X